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Old Aug 19, 2006, 04:50 AM // 04:50   #1
Furnace Stoker
 
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Join Date: Oct 2005
Location: Kali
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Default Shared Armor Piece

I don't recall seeing this idea before (thought did saw some similar ones befoe), but it goes like this...

None-primary-proffessional-linked Armor Piece

What they are are one or two NEW armor piece (per proffession) that could be woren by all proffession, irregardless of your primary. They would be new armor piece, and not the exisiting ones. So for example, say there is a new Skull Helm (which will be linked to Necro) with stats of:

Skull Helm
65 AL, +1 Death Reaping.

But it could be woren by all other proffessions, and not just Necro. (However, usually it would be ones who have necro as secondary that would gain the most benefit.) Also you can still only put runes of your proffession on it. Other piece of this type migh include:

Horn Helm From Warrior
Seeker's Mask From Mesmer
Wisdom Eye From Elm
Power Body Tatoo from Monk
Forester Boot from Ranger
etc.

This helps to customize the look of each character better (you see a warrior with skull head, you might guess he is a War/Necro) and prmote more build with their secondary, and of couse add new looks to help break up the army of clones.

*It should only be one or two new armor piece, and not full set of share armor, nor de-primiarize the exisiting ones. For blance and modeling issue.
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Old Aug 19, 2006, 04:59 AM // 04:59   #2
Ascalonian Squire
 
Join Date: Mar 2006
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umm not to bust balls or anything, but most people use headgear to heighten effectiveness in battle...not give a mishmosh of different effects going on. So going with the Death Helm or w/e u said, we have W/N using it. Instead of the Axe warrior having 16 axe, he has 15 axe and +1 energy from each character who dies... ? Is there really a point? Also, im pretty sure in the manual it says each profession has a seperate set of armors. There really is no point to something like this other than (yet again) ANOTHER money sink
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Old Aug 19, 2006, 05:19 AM // 05:19   #3
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It depend on what stats you give them... (skull helm is an example afterall)

Say if you have a Monk Healer's tattoo with +1 in Divine Fav, it might be a popular armor piece choice for E/Mo. or Forester Boot with +10% longer lasting speed increase duration, which would benefit some. Of couse, in concept, they are to orignally thought up to help player to have more option to highlight their secondary proff.

Also of couse also to help player customize their look better.

Think of it as Pumpking head gear... but with stats....
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Old Aug 19, 2006, 06:00 AM // 06:00   #4
Desert Nomad
 
Join Date: Feb 2006
Location: Doomlore Shrine
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+1 divine favor when you can't upgrade divine favor is...just 1 divine favor, which is worthless, for the most part...same as SOUL, not death reaping...


I dunno...sounds kinda odd, think I'll stick to my class-assigned armor
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